![]() ![]() There's a series of design flaws which could easily have been corrected but combine to severely worsen the experience.ġ. Very Hard sounds masochistic and awful, so switch to.Ģ. Everything basically 2 shots you, occasionally 1 shotting you, at least for most of your first path through the game. This is a huge jump from normal, and can be pretty frustrating, but isn't necessarily game ruining in and of itself. Just an odd and sorta extreme way to design a hard mode. Since you die hilariously easily, you are forced to use.ģ. What the hell were they thinking with this game's dodge? It's, like, all iframes with no need to pause in between. This has got to be the most broken dodge mechanic I've ever encountered in a game. But you're kind of encouraged to spam it to survive on anything above normal. If you do somehow get hit and it doesn't 1 shot you, it actually doesn't matter, because you can just use.Ĥ. It's always weird to me when a game can't figure this one out. ![]() Kingdom Hearts, FF7 Remake, Bloodborne, traditional turn based JRPGs all manage to incorporate healing items without breaking the game (typically by making them cost time to use, sometimes in addition to other limitations). Nier Automata gives you billions of powerful healing items that you can use at no cost whenever you want. If you want this game to be an actual game where you can win or lose, rather than an interactive movie, you have to restrict yourself from using items, at least in fights. ![]() It frustrates me because this game feels like it was a few choices away from being a masterpiece but instead ends up being. I don't feel like the world design, atmosphere, or story is nearly as compelling as Nier's, though.ĭoes the remake of the original maintain the atmosphere well, in your opinion? At least so far nearing the end of the first route, so maybe I'll come to feel differently during the second.Īutomata is what you get when you polish Nier's gameplay to a fine sheen, for better or for worse. I haven't played it yet, and I'm not sure when I will, since I'm not in any real hurry. I imagine the father version is the stronger story, though. It's already rare enough to have that kind of story, and the Nier remake wants to make it even more rare. ![]() I like the aesthetics of the game (Reincarnation) quite a bit, and Mama seems primed to be a VERY Nier character indeed. I've also managed to pull 2B, A2, and 9S by exclusively devoting all the jewels you earn by playing to that banner (now I'm pulling for the FFXIV one because why not?) I like how her look, VA, and animations are almost off-puttingly cute, but her role is so obviously more than it seems, we're just waiting for a series of increasingly more upsetting shoes to drop. That ends the positive part of this check in. The amount of bullshit currencies are staggering. I have no clue whatsoever what 90% of the stuff in my inventory is. Spatial land use information is one of the key input parameters for regional agro-ecosystem modeling. Such data is scarcely available for a regional scale, so that only modeled crop rotations can be incorporated instead.įurthermore, to assess the crop-specific management in a spatio-temporal context accurately, parcel-related crop rotation information is additionally needed. However, the spectrum of the occurring multiannual land use patterns on arable land remains unknown. Thus, this contribution focuses on the mapping of the actually practiced crop rotations in the Rur catchment, located in the western part of Germany. We addressed this by combining multitemporal multispectral remote sensing data, ancillary information and expert-knowledge on crop phenology in a GIS-based Multi-Data Approach (MDA). At first, a methodology for the enhanced differentiation of the major crop types on an annual basis was developed. Key aspects are (i) the usage of physical block data to separate arable land from other land use types, (ii) the classification of remote sensing scenes of specific time periods, which are most favorable for the differentiation of certain crop types, and (iii) the combination of the multitemporal classification results in a sequential analysis strategy. In most years, the remote sensing data basis was highly fragmented.Īnnual crop maps of eight consecutive years (2008–2015) were combined to a crop sequence dataset to have a profound data basis for the mapping of crop rotations. Nevertheless, our method enabled satisfying crop mapping results. As an example for the annual crop mapping workflow, the procedure and the result of 2015 are illustrated. ![]()
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